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Professor profile: Brian M. Slator
A computer sciences icon
By Andrew Koch
Staff Writer
Published: Sunday, February 5, 2012
http://www.ndsuspectrum.com/features/professor-profile-brian-m-slator-1.2766859
Updated: Monday, February 6, 2012 15:02
A person has to really love their work in order to be engaged in
it at all times. Brian Slator is a professor at NDSU who
specializes in the area of computer science and operations
research. He is an example of someone who cares about his work,
and considers working a full time lifestyle.
The rest of the story: Professor profile: Brian M. Slator
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TECH GIRLZ RULE
Microsoft camps designed to draw young women into field
By Marino Eccher, Fargo Forum, Business Section, Pg. C1, C11, 6
August 2011
Quote: "Just 25 percent of information technology jobs are held
by women, according to the National Center for Women and
Information Technology, an advocacy group based out of the
University of Colorado."
About one if five undergraduate in computing and information
sciences are awarded to women - a figure that's been halved
since the mid-80s.
Brian Slator, head of the Department of Computer Science at
North Dakota State University, said in an email that the dearth
of women who pursue the field is sometimes called a 'vicious
cycle': a shortage of female students leads in technical areas
to a shortage of female faculty and role models, which further
discourages female students from enrolling.
He said the department has made extra efforts to recruit and
retain female faculty to buck the trend. Women currently hold
five of the department's 14 full-time faculty positions."
Two page article on the 3-day Microsoft DigiGirlz camp held in
Fargo, August 3-5, 2011.
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Radio Features - Hear It Now
(streaming WMA audio file)
Dr. Jeffrey T. Clark on the radio, promoting CAA2006 and WWWIC
Blurb: "Archaeologists from around the world are gathering in
Fargo next week to share the latest in archaeological
technology. Dr. Jeffery Clark tells us about the meeting and why
this distinguished group chose North Dakota for this year's
conference."
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Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Games
By Brian M. Slator, Richard Beckwith, Lisa Brandt, Harold
Chaput, Jeffrey T. Clark, Lisa M. Daniels, Curt Hill, Phil
McClean, John Opgrande, Bernhardt Saini-Eidukat, Donald
P. Schwert, Bradley Vender, and Alan R. White
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Blurb: We all know that kids like video games, so why not help
them learn course content in these virtual worlds? This
guidebook will help teachers (grades 6 - 12) do exactly that.
The authors provide a diverse collection of
lively and engaging virtual spaces where students engage in
role-based learning. The context might be a gigantic imaginary
plant cell, where students learn the role of a biologist, or it
might be a shallow valley where they learn to act like a
geologist. Students learn to conduct experiments, analyze
results, draw conclusions, and ultimately, write their own story
as they experienced it.
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Molecules in
Motion
(95 KByte PDF file)
By Mitch Leslie, Science Vol. 310, 2 December 2005
Quote: "A transfer RNA molecule hands off its amino acid to a growing
peptide strand dangling from another transfer RNA [...]. The
relay is a key maneuver in protein synthesis, or
translation. High school and college students can follow the
steps of translation or zoom in on other biological processes at
the Virtual Cell Animation Collection from North Dakota State
University in Fargo."
See http://vcell.ndsu.nodak.edu/animations/
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Maya and RawKee Plug-in Make Time Travel Possible
by Shawna Fryer, Archaeology researchers at North Dakota State
University, Fargo, are passionate about the past, and they want
to share this passion with as many people as possible. That's
why they've spent the past few years developing technology that
makes three-dimensional historical content interactive and
web-friendly. Researchers, teachers and students young and old
can now have their turn playing Indiana Jones. RawKee, an X3D
plug-in for Maya, allows content authors to generate Web3D
content within Maya and export it into the industry standard X3D format.
Two page article on the RawKee Plug-in featured on the Alias site.
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Web-Based Intelligent E-Learning Systems
Collecting and presenting the latest research and development
results from the leading researchers in the field of e-learning
systems, [providing]. This book includes major aspects of Web-based
e-learning systems standards and certifications, design and
development, key techniques, prototypes, products, and
applications. Readers interested in the technologies and
applications of distance education, online learning, and
training will find this book a starting point for the
understanding of the notions, techniques, and methods related to
the research and developments of Web-based e-learning systems.
An edited collection containing:
Daniels, Lisa M., Jeff Terpstra, Kimberly Addicott, Brian
M. Slator, Donald P. Schwert, Bernhardt Saini-Eidukat, Phil
McClean, Alan R. White (2005). Effects of Teaching Science
through Immersive Virtual Environments. In
Web-Based Intelligent E-Learning Systems, edited by
Zongmin Ma. Hershey, PA: Idea Group Publishing.
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Technology: a new discovery in archaeology
by Deneen Gilmour, NDSU Magazine, Spring 2005
Quote: Clark draws inspiration from the paradox of using
emerging technology to bring alive artifacts from the buried
past. "If museums around the world were to digitize their
artifacts, you could create a database that any archaeologist
could access without leaving his or her computer," Clark
said. "It pulls together a vast amount of data that is actually
scattered around the globe. We can't travel back in time, but
using computer applications ... we can create this world the way
it may have looked ... and give you the feeling of being in that
time and place."
Long article describing the project and people at the NDSU
Archeology Technologies Lab
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Science Tidbits,
(150K PDF file)
by Lisa Foulkes, West Fargo Community High School News, Jan 18,
2005, pg. 2
Quote: There have been good results in Biology with some new
internet activities like "VCell" and "Planet Oit" in Earth
Science. I hope to see more students involved in these "games"
and hope to add more in the future.
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Recipients named for Odney, Waldron, Peltier Awards
by Steve Bergeson, NDSU University Relations Press Release
Quote: Three North Dakota State University faculty members have
been selected for prestigious annual campus awards, according to
Craig Schnell, provost and vice president for academic
affairs. James Coykendall, associate professor of mathematics,
was chosen for the Odney Award for Excellence in Teaching;
Jeffrey Clark, professor of anthropology, will receive the
Waldron Award for Excellence in Research; and Brian Slator,
professor of computer science, was selected for the Peltier
Award for Innovation in Teaching.
- Virtual Archeology: Stereo Animation Brings a Lost World to
Life
by Ellen Wolff, Animation Magazine, July 2004, pg. 46-48.
Quote: At North Dakota State Univerisity's Archeology Technology
Lab, graduate students are using 3D stereo animations to take
viewers back in time - to a long-lost Native American village
from the late 1700's.
Describes the "On-a-Slant" animation project scheduled for the
Lewis and Clark 'signature event', Fall 2004.
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The Virtues of Virtual Archaeology,
(Large 4.5M PDF file)
by Michael Bawaya, American Archaeology, Fall 2003, pg. 38-43
Quote: The ability to produce precise, 3-D digital replicas of
archaeological items and display them on the Web could have a
tremendous impact on the science.
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NDSU breaks new ground in anthropology,
by Dan Haglund, The
Forum - 12/05/2001
(© 2001 Forum Communications Co., Fargo, ND, 58103, All
rights reserved), describing the Archeology Technologies Lab,
the DANA project, and plans for the Virtual Archeologist.
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Plains Talk, with host Matt Olien,
(© 2001 PBS affiliate, KFME Channel 13, All
rights reserved)
- "As the first of our series of interviews with unsung
celebrities,
Matt interviews NDSU anthropologist Jeff
Clark, who is among those working with a new
technology whereby students and professors can
access fossils, ruins and archives from all over the
world on their computer."
Air date: Tuesday, November 17th, 2001.
New! See our 10 minute segment in
RealPlayer
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Recognizing Excellence
(76K PDF file)
SBHE Update (© 2001 North Dakota State Board of Higher
Education) page 4, acknowledging the $713K NSF Digital
Libraries grant. November.
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The WWWIC recruiting flyer,
a publicity instrument used to
recruit prospective graduate students.
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Graphics on the internet, Part 3: Tomorrow's Internet ,
by Diana Phillips Mahoney, chief technology editor, Computer
Graphics World, Volume: 23, Issue: 12, December 2000.
Quote: "The Geology Explorer application perhaps epitomizes the
best of what the new Internet will offer in terms of virtual,
immersive, role-based learning. "
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Bringing a University, a State, and a
Region Into the Networking Era
Chronicle of Higher Education feature article about Bonnie Neas,
with mention of WWWIC near the bottom (from the issue dated
January 5, 2001).
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Dream worlds, real learning,
by Sarah Coomber, The Forum - 09/14/2000
(© 2000 Forum Communications Co., Fargo, ND, 58103, All
rights reserved), announcing $1.94 Million NSF award.
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The Ernest L. Boyer International Award for Excellence in
Teaching, Learning and Technology
awarded to Brian M. Slator
at the Eleventh International Conference on College Teaching and
Learning in 2000.
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Take a Virtual Field Trip with The Geology Explorer
Internet2 Applications Profile by Susan Topol
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NDSU Faculty Enrich Their Teaching by Discussing Their Research
in Classes and Involving Students in the Labs and out in the
Field
NDSU Viewbook, Faculty Committment. NDSU Office of
Admissions.
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NDSU students discover 'virtual experiences' through the
Internet
Associated Press, Red & Green (Minot State University Student
Newspaper), September 16, 1999, Vol. 81, No. 3.
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